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 Post subject: Original War 2.0.3.5 Released
PostPosted: Thu Dec 03, 2015 6:58 pm 
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OW Support Owner
OW Support Owner
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Joined: Wed Dec 28, 2005 11:13 pm
Posts: 4985
Location: UK, Scotland
Original War 2.0.3.5 has been released.
- Patch Section

Changelog:
  • Added: Make it so mods can change Gallery parts and add new ones (Issue #116)
  • Added: Add ability to customize SAIL Syntax Highlighting (Issue #120)
  • Added: When creating new Unit re-use old slots (Issue #130)
  • Added: Error Log Tick (Issue #149)
  • Added: Steam Workshop Support (Issue #189)
  • Bug Fix: Am08 (Issue #6)
  • Bug Fix: problemy z intrem Ru (Issue #94)
  • Bug Fix: Am10_cont (Issue #100)
  • Bug Fix: Ru02 (Issue #103)
  • Bug Fix: Multiplayer maps (Issue #105)
  • Bug Fix: Alt tabbing ogl (Issue #106)
  • Bug Fix: OWOGL re-loads some textures before drawing each frame (Issue #113)
  • Bug Fix: GrndSec throws error about multiple OW's (Issue #115)
  • Bug Fix: Clicking on Minimap using OpenGL Renderer doesn't work (Issue #117)
  • Bug Fix: OW Editor Leaks memory when using Raise/Lower Hex (Issue #118)
  • Bug Fix: Contaminating scientist (Issue #122)
  • Bug Fix: Putting driver into sleep with soporific ammunition (Issue #126)
  • Bug Fix: Invalid Hint Types set in Custom Maps do not show correct image (OGL) (Issue #137)
  • Bug Fix: OW Editor allows users to create files with non-standard ASCII characters (Issue #145)
  • Bug Fix: Shift+Exit vehicle bug (Issue #159)
  • Bug Fix: Am13 (Issue #167)
  • Bug Fix: Am02 (Issue #168)
  • Bug Fix: Ru08 (Issue #177)
  • Bug Fix: Too many Anim Layers (Issue #190)
  • Bug Fix: Too many Lasers (Issue #191)
  • Bug Fix: Editor does not display GBI when first imported (Issue #193)
  • Bug Fix: Arabian Layout bug (Issue #194)
  • Bug Fix: Am06 - Fixed minor misspelling.
  • Bug Fix: Am15 - Laggy behaviour was reported
  • Bug Fix: Ru09 - Fixed minor dialogue error (dialogue string was misspelled)
  • Changed: Am05 (Issue #45)
  • Changed: Ru15a + Am15a (Issue #156)
  • Changed: Ru15a + Am15a (Issue #157)
  • Changed: Ru15a + Am15a (Issue #158)
  • Improved: Implement AVI Videos in OpenGL Renderer (Issue #92)
  • Improved: Points of Siberit detection and shipments on minimap (Issue #128)
  • Improved: Modify Server to Pause Game when a client requests more than 1 second worth of Ticks (Issue #151)
  • Improved: Make Randomize SAIL functions unusable in Multiplayer Maps (Issue #160)
  • Improved: Hide "Include"-section in SAIL editor (Issue #169)
  • Improved: Increase max environment objects from 1500 to 5000 (Issue #181)
  • Improved: Make reg_obj2 a dynamic array (Issue #182)

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Free Map Editor - Game Requirements - Stucuk.Net
-Stu


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 Post subject: Re: Original War 2.0.3.5 Released
PostPosted: Fri Dec 04, 2015 3:16 am 
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Moderator
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Joined: Fri Jan 13, 2006 6:20 pm
Posts: 2325
Location: Argentina
Awesome! :D

Finally you increased the environment count!! Haha. You did it!

I'm very happy about this game being still supported, thanks Stu and everyone who's making this possible. :)

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-Aleph.

THE Very active person

"You can only do well at something if you put the time in. Doesn't matter what subject it is. You can't make a master piece over night."
Wise man Stu-


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 Post subject: Re: Original War 2.0.3.5 Released
PostPosted: Fri Mar 25, 2016 10:30 pm 
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Joined: Fri Mar 25, 2016 9:03 pm
Posts: 4
Location: France
Thanks you a lot for your hard job ! :)


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