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 Post subject: 2.0.6.131 RC5
PostPosted: Sun Dec 10, 2017 5:46 pm 
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Joined: Wed Dec 28, 2005 11:13 pm
Posts: 4999
Location: UK, Scotland
Download:
- Release_OW_2.0.6.131_RC5.rar

Changelog:
  • Added: Equalize Hex Height Tool (Issue #398)
  • Added: Wall Building Type
  • Added: COLOR parameter to grass (R G B)
  • Added: CLASS_OVERRIDE to people
  • Added: ICON to People and Buildings
  • Added: HEIGHT to people (For laser end point)
  • Added: SPAWNONDEATH to buldings (ClassID Count)
  • Added: WEAPON to buildings (WeaponID)
  • Added: EnterVehicle event to SAIL
  • Added: EnterVehicleFromBuilding event to SAIL
  • Added: LeaveVehicle event to SAIL
  • Added: CrateSpawn event to SAIL
  • Added: Identify and Note area to SAIL Editor main window
  • Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
  • Added: top_right, right, bottom_right, bottom_left, left and top_left SAIL constants
  • Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
  • Added: Arabian Interface to SGUI
  • Added: SGUI version of Editor
  • Added: ToLua Sail Command (SGUI only, no effect in normal OW)
  • Added: solar_recharge_percent variable to SAIL
  • Added: changing the colour of crate/artifact in a map
  • Added: texts.wri can now be used for Skirmish and Multiplayer maps
  • Added: PakView can now extract all WAV files
  • Added: Multiplayer Host can now change game speed in game
  • Added: sound.owp can now be used by mods
  • Added: Ident Descriptions for Editor - McBenn
  • Added: Wood Tool to Editor
  • Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
  • Added: GBIs now support an imbedded PNG image
  • Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
  • Added: CacheColorsTXT SAIL command added
  • Added: profile_name SAIL variable (read only)
  • Added: simple editions of all multiplayer maps
  • Added: Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
  • Added: CUSTOMSOUND added to people.txt allowing custom sounds
  • Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
  • Added: SGUI New Command OW_CUSTOM_COMMAND
  • Added: CustomCommand SAIL event
  • Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
  • Added: GM Factory now included (Successor to GM Editor)
  • Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
  • Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
  • Added: Buildings can now have a charge animation
  • Changed: Multiplayer Lobby will now show all games
  • Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
  • Changed: Increased Scroll Speed
  • Changed: Increased MaxRegBackRects from 1000 to 2000
  • Changed: Increased max Building Phases to 70
  • Changed: Window Scroll Speed Increased
  • Changed: Increased Multiplayer Protocol Version (73)
  • Changed: crc.bin is now redundent
  • Changed: only editor will compile SAIL if code.bin exists
  • Changed: Maps can now have up to 20000 units (10x more)
  • Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
  • Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
  • Fixed: various MC errors
  • Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
  • Fixed: PlaySoundXY now works correctly
  • Fixed: Minimap Window in Editor
  • Fixed: Rare Crash relating to placing or destroying a unit
  • Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
  • Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
  • Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
  • Fixed: WaterZBuffer is calculated when using the Water Editor
  • Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
  • Fixed: SetCargo - 100 resources limit (Issue #368)
  • Fixed: AM12 - Russian attack script (Issue #321) - Nefarem
  • Fixed: Multiplayer maps, Polish corrections needed (Issue #109) - Nefarem
  • Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
  • Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
  • Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
  • Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
  • Fixed: AM15 - Legion secondary objective (Issue #326) - Nefarem
  • Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue #378) - Nefarem
  • Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
  • Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) - McBenn
  • Fixed: ComBuild fixed (RU05)
  • Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446) - Nefarem
  • Fixed: AM09, AM10, RU03, RU11 Fixes (Issue #452) - Nefarem
  • Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324) - Nefarem
  • Fixed: RU14 - Arabian attacks not commencing (Issue #214) - Nefarem
  • Improved: OW Editor interface
  • Improved: Multiplayer Stability
  • Improved: Error Logging
  • Improved: Reduced CPU usage
  • Improved: Editor tool speed increased (ALOT)
  • Improved: Most tools now work when click and dragged
  • Improved: OW_EditorOGL now uses FastMM for the memory manager
  • Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems
  • Improved: Czech translation of multiplayer map names - Sali
  • Improved: Czech translation to multiplayer map Siberia - Sali
  • Improved: Translated the technology option to Czech - Sali
  • Improved: You can now add new People (99 total)
  • Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)

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 Post subject: Re: 2.0.6.131 RC5
PostPosted: Mon Dec 11, 2017 12:08 pm 
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Joined: Thu Nov 25, 2010 10:24 pm
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A long change list for one patch. All seems to be working OK except DD in-game interface issues I've mentioned previously

As for these two:
stucuk wrote:
  • Added: Multiplayer Host can now change game speed in game
  • Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer


Would allowing for speed changes not affect the stability of MP? Never tried the feature myself as cant test on MP

Community Maps directory seems like a vg. idea; has it been finished or still a WIP? It would make it quite tidy to move the currently submitted MP maps i.e. Siberia there.
Games like C&C3 transfer the maps directly to other players during the start of the game, would this addition (if a custom MP map is selected) not crash out other players that do not posess the map?
Probably should not question this too much just stating that C&C3 has done a very good job of handling the community maps. Congrats on the job.


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 Post subject: Re: 2.0.6.131 RC5
PostPosted: Thu Dec 14, 2017 4:21 am 
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Joined: Wed Dec 28, 2005 11:13 pm
Posts: 4999
Location: UK, Scotland
Changing speed technically could effect stability if one of the players couldn't keep up. The game may start to lag or mini freeze if speed is too high. But its upto the players as to what they do or don't do.

The community maps folder works though currently people have to manually place owps there, in the future the concept is to use the workshop. There is no plans for OW to download maps from the host.

I have no clue what would currently happen if a host switches to a map which a player doesn't have. If they try to connect to a game which they don't have a map it should stop them from connecting. Its not really been tested fully by the community.

Quote:
A long change list for one patch.

Its 2.0.5.12 -> 2.0.6.131 changelog as this is the patch that has been sent to Bohemia and will (Unless they find any game breaking bugs) be the next released patch.

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 Post subject: Re: 2.0.6.131 RC5
PostPosted: Thu Dec 14, 2017 6:35 pm 
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One of the cases on the throwback mod was a game crash when one locale (PL) did not have a map description used in the original czech mod, I presume the same will happen; it would be nice to have a mechanism to compute a value based on say size of the map directory and use this to compare versions players have.

If equal; map would be selected for present player(s), if not a message could pop-up in the terminal (for host & other clients) stating i.e.

"You don't have the the following map installed: (mapname)."
"Player (player) does not have the following map: (mapname)."


.. and ofcourse displaying a 'blank' instead of the custom map.

Really nice addition provided that it works as intended but prior to the release you should consider adding those safety-nets incase; as mentioned some player not posessing a map or having a different version of it.


I am also very sceptic about the whole idea of game speed changes overall. Half bad if only host can select the speed, but if everybody is going to be allowed to change the speed it will completely mess up the multiplayer experiance.

Personally, I would not even bother incorporating this into the game


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 Post subject: Re: 2.0.6.131 RC5
PostPosted: Fri Dec 15, 2017 12:17 pm 
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MostWanted095 wrote:
I am also very sceptic about the whole idea of game speed changes overall. Half bad if only host can select the speed, but if everybody is going to be allowed to change the speed it will completely mess up the multiplayer experiance.

Personally, I would not even bother incorporating this into the game


Host can change speed. As i have already stated unless its set to a too high speed for everyones pc to cope with, there should be no issues at all. If its set too high the game will start to lag.

2.0.6.131 RC5 has already been sent to bohemia, they are currently testing it before putting it on steam. Nothing can be changed or removed.

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