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 Post subject: 2.0.5.23
PostPosted: Wed Jun 07, 2017 5:15 am 
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Posts: 4986
Location: UK, Scotland
Main changes are:
  • Added: Ident Descriptions for Editor (Converted by McBenn)
  • Added: Wood Tool to Editor
  • Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
  • Added: GBIs now support an imbedded PNG image
  • Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
  • Added: CacheColorsTXT SAIL command added
  • Added: profile_name SAIL variable (read only)
  • BugFix: WaterZBuffer is calculated when using the Water Editor
  • BugFix: Saves with -1 as a unit id reference crash OW (Issue #366)
  • BugFix: SetCargo - 100 resources limit (Issue #368)
  • Changed: Window Scroll Speed Increased
  • Changed: Increased Multiplayer Protocol Version (73)
  • Changed: crc.bin is now redundent
  • Changed: only editor will compile SAIL if code.bin exists
  • Changed: Maps can now have up to 20000 units (10x more)
  • Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
  • Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
  • Improved: Editor tool speed increased (ALOT)
  • Improved: Most tools now work when click and dragged
  • Improved: OW_EditorOGL now uses FastMM for the memory manager
  • Improved: OW_EditorOGL now uses LARGE_ADDRESS_AWARE allowing up to 4GB of memory in 64Bit systems

McBenn Changes:
  • Recompiled all missions as it seems some of the compiled code.bin are out of date.
  • Bug: Ru03 - The player would always get the medal for destroying many American reinforcements.
  • Bug: Am13 (Issue #369) - The final objective was given a few seconds after mission start.
  • New: Added Czech translation of multiplayer map names (by Sali)
  • New: Added simple editions of all multiplayer maps.
  • New: Czech translation to multiplayer map "Siberia" (by Sali)
  • Multiplayer: Translated the technology option to Czech (by Sali).

-OW_2.0.5.23_2017-06-07.rar

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 Post subject: Re: 2.0.5.23
PostPosted: Wed Jun 07, 2017 12:50 pm 
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Joined: Wed Jun 11, 2014 6:14 pm
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stucuk wrote:
Changed: Maps can now have up to 20000 units (10x more)

This is awesome, if the OW won't explode though. I have already ideas for special maps based on this feature.


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 Post subject: Re: 2.0.5.23
PostPosted: Thu Jun 08, 2017 12:44 am 
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Gravitr wrote:
stucuk wrote:
Changed: Maps can now have up to 20000 units (10x more)

This is awesome, if the OW won't explode though. I have already ideas for special maps based on this feature.


It likely won't be able to handle 20000 units on the map at the same time. If i remember correctly multiplayer will no longer create the bury units allowing it to re-use slots (I don't know if it could cause any issues or not as it now looks for a free slot instead of just using the next unit slot).

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 Post subject: Re: 2.0.5.23
PostPosted: Thu Jun 08, 2017 12:41 pm 
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Joined: Wed Dec 28, 2005 11:13 pm
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Location: UK, Scotland
An example of how to make a unit have an attack ground button. vehicles.txt needs to be modified for each weapon you want to be able to attack the ground. ATTACKGROUND needs to be added to the ATTACK section.

Code:
      WEAPON_TYPE  3
        NAME "E(Light gun)C(Light gun)"
        NATION American
        SYMBOL w-u-lightgun
        OIL 0
        SIBERIUM 0
        CANS 25
        TIME 15
        SOUND_NAME LightGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free
        SIGHT 9
        WEIGHT  1  3
        ATTACK
          MINMAX_RANGE  1  9
          FREQUENCY  1  30
          DAMAGE 116 103 62
          EFF 15 30 20
          ANIM  1  2  3
          ATTACKGROUND
        END_OF_ATTACK
        PRODUCED_IN 17
        TECHNOLOGY 39

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