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 Post subject: 2.0.5.30
PostPosted: Mon Jul 24, 2017 10:41 pm 
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Location: UK, Scotland
Main changes are:
  • SGUI New Command OW_CUSTOM_COMMAND
  • SAIL New event CustomCommand
  • Sound Systems StopAll could prevent future sounds playing (Issue #387)
  • You can now add new People (99 total)
  • CUSTOMSOUND added to people.txt allowing custom sounds
  • HEAD added to people.txt with 0 being no head (Defaults to 1)
  • exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)
  • Small graphics included in Ow_editorOGL_Small.exe and owarOGL_Small.exe
  • SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
  • SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
  • Buildings can now have a charge animation
  • ComBuild fixed (RU05)
  • 2 New SAIL Commands - GetEnvironmentType and IsEnvironmentDestroyable
  • StoneEd now works from the Original War Directory (Its not mod compatible)
  • GM Factory now included (Successor to GM Editor)

- OW_2.0.5.30_2017-07-24.rar

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 Post subject: Re: 2.0.5.30
PostPosted: Mon Jul 31, 2017 8:23 pm 
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Joined: Wed Feb 03, 2010 9:08 pm
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Location: France
Thank you for your amazing work.

I've been distant with the game recently but it still makes me very glad to see that you're still working on it.

I have downloaded the patch, and I'll spend some time updating my mod from times to times. Also I need to keep working on my tutorials!

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 Post subject: Re: 2.0.5.30
PostPosted: Sat Nov 04, 2017 12:03 pm 
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Joined: Thu Nov 25, 2010 10:24 pm
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Cannot see any immediate faults with the patch other than the american interface being bugged; not present on current 2.0.5.12.

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Russian UI seems fine, I have not tested the arabian one. I hope that no immediate official patch will take place that will introduce the arabian campaign, new main menu UIs and skrimish mode all at once, for obvious reasons. From when I have last tested the arabian campaign I presented a long report about it and was against introducing it to OW officially for reasons within it, but that's for another topic.


Second it would be a good idea, as I to have some sort of filter on the multiplayer maps available; to select either from the Simple or Normal set; now they're all mashed together.

Works well other than the interface problems mentioned

I also presume OW multiplayer will be mashed up becuase of patch differences again thanks to OWN
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 Post subject: Re: 2.0.5.30
PostPosted: Sat Nov 04, 2017 5:02 pm 
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Joined: Wed Dec 28, 2005 11:13 pm
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2.0.5.123 is recommended. 2.0.5.92 fixed alot of Sync Lost. Discord is what we are now using to distribute the latest WIP and snapshots.

- https://discord.gg/zeHaMuj

P.S You should use OpenGL.

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 Post subject: Re: 2.0.5.30
PostPosted: Sat Nov 04, 2017 8:45 pm 
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I am not against migrating from DD to OGL but if so I would like it done correctly, not in a way where for example fix the help menu by disabling it. OpenGL has the slow scrolling issue, for me it is the definite factor as to why I do not use it. I have mentioned it a number of times already I believe.


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 Post subject: Re: 2.0.5.30
PostPosted: Mon Nov 06, 2017 1:08 am 
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DD and OGL scroll the screen at the same speed. Its the same code. Unless your FPS is very low then there won't be a difference.

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 Post subject: Re: 2.0.5.30
PostPosted: Tue Nov 07, 2017 11:31 am 
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stucuk wrote:
DD and OGL scroll the screen at the same speed. Its the same code. Unless your FPS is very low then there won't be a difference.


I was about saying you're wrong but it scrolls normally in fact, perhaps it was an earlier version of the OW OGL or a specific multiplayer issue. I will confirm if I get a chance


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