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 Post subject: Co-op
PostPosted: Sun Aug 24, 2008 7:28 pm 
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Why don't you (=map makers) make Co-op missions on the internet (duh) :?:

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 Post subject: Re: Co-op
PostPosted: Sun Aug 24, 2008 9:11 pm 
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What do you mean by Co-op? For example, building a big base together and wining score for that?

If you have a suggestion post it here. The following image is a sample of a even more descriptive suggestion (you should post an idea like this to be even more didactic ;))

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PostPosted: Sun Aug 24, 2008 9:46 pm 
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Eeh yeah ... , Co-op is a mode where you play a mission fith 2 (or more) players against an AI and you need to fullfil objectives (capture point alpha, hold ground, etc. etc.)

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PostPosted: Sun Aug 24, 2008 11:12 pm 
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Ok, if you agree to cooperate with the project then it will be made.

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PostPosted: Mon Aug 25, 2008 10:24 am 
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If u're talking about AI then u shouldn't want only map makers. ;P


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PostPosted: Mon Aug 25, 2008 1:07 pm 
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I'd like to help but I don't know anything about coding and so... :(

It is surely possible.

I always have alot of ideas but almost never work them out because I don't have the capebility to do it ... sadly ... or I'm just to lazy :P

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PostPosted: Mon Aug 25, 2008 4:45 pm 
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Ok, I understand.

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PostPosted: Mon Aug 25, 2008 6:31 pm 
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I can do the map's layout, background story, objectives, ...

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PostPosted: Mon Aug 25, 2008 6:46 pm 
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That would be marvelous. Great idea then.

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 Post subject:
PostPosted: Mon Aug 25, 2008 8:48 pm 
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Mission: Impasseble (worktitle)

American scouts discovered a newly build russian base, wich is especially made for the manyfactury of vehicles.
Commander Powell finds this very disterving as if left alone, soon the russians would swallow the american army with the computer controlled vehicles...
Sadly we needid to ask help to the arabs as the base is heavely gaurded and we would be slaughterd if we went alone.
The arabs said they'll help us because they would be the next victem, after the americans.

Objectives:

First we need to build a base, so we can safely coïrdinate our attack from there.
Second we need to fight our way through the base and destroy the 2 labs so they can't research any more new weapons.
And last, we need to destroy the warfactory 's and destroy all of the depot's. Let none escape!

Good luck! You'll need it...

Sergeant Harold Stevens

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 Post subject:
PostPosted: Mon Aug 25, 2008 9:23 pm 
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Ok First of all this map will have to be EXTREMELY BIG. So don't expect a GBI until someone likes to help with that.
One question: Do you want to make something like Tuckachevsky base, right? The AI will be based on that. And as I can see, it isn't very hard to do. In fact, static units don't need many code as the defence orders are implicit to any of them.

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 Post subject:
PostPosted: Mon Aug 25, 2008 9:50 pm 
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Tuckachevsky, American mission 7 or so? Team sneaks in to destroy the depot as russians are away to fight the Arabs?

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 Post subject:
PostPosted: Tue Aug 26, 2008 12:22 am 
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RIGHT! :)

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 Post subject:
PostPosted: Tue Aug 26, 2008 12:51 am 
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Yes, but with on a moment a few scouts find your base and they send waves of vehicles. Else it would be to easy wouldn't it?

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 Post subject:
PostPosted: Tue Aug 26, 2008 10:29 am 
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Maybe. If the AI's already built then the SAIL wouldn't be hard to implement. Anyway, remember that Tukachevsky Base wasn't full of ppl.


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