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 Post subject: Arabian Crane
PostPosted: Wed Jul 20, 2011 3:07 pm 
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Location: Czech Republic
Hello,

We tried to add a Crane for Arabian nation but We had to take away Crane from other nation becouse there are only two weapon_type numbers for it. So I want to ask If you could add one extra number for Crane?


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 Post subject: Re: Arabian Crane
PostPosted: Wed Jul 20, 2011 5:31 pm 
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Location: Argentina
It's probably hardcoded from what I suppose.

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 Post subject: Re: Arabian Crane
PostPosted: Tue Aug 04, 2015 9:32 pm 
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Location: Czech Republic / Karlovy Vary / HornĂ­ Slavkov
We understand that it is hardcoded, that is why we ask for adding one more weapon number reserved for use as a crane. So we could then make arabian crane for Throwback mod.

P.S. The problem is that when we use other weapon number (which are used for identification) than it is currently used for american and russian crane, there is no button for building a structure. That means we can add more convetional weapons but there can be only two cranes right now, it doesn't matter what nation they are used for, just the weapon number maters. That's why we need third weapon number which has a build button available.


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 Post subject: Re: Arabian Crane
PostPosted: Wed Aug 05, 2015 5:05 am 
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It would be better to have a new parameter in the vehicles.txt for overriding the weapon id. That way there would be 0 conflicts with existing mods and technically any weapon type could be given to any nation (Which doesn't already have it) this way.

http://bugs.owsupport.com/originalwar/issues/136

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 Post subject: Re: Arabian Crane
PostPosted: Sun Jan 03, 2016 11:33 pm 
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Implemented in 2.0.4.0 using BASE_WEAPON

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