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PostPosted: Fri Feb 23, 2007 3:52 pm 
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To bad :( But the recent patch was it from Altar or unofficial?


hopefully theyll add full control of modding


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PostPosted: Fri Feb 23, 2007 4:49 pm 
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1.07.2 is an official patch created and beta-tested by Original War Support and Original War Support Beta Testers. Now OWS takes care of creating new patches, if I remember, Altar patches were v.1.01 and v.1.02

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PostPosted: Sat Feb 24, 2007 2:30 pm 
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So is it possible that you can add skirmish in a later patch ?


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PostPosted: Sat Feb 24, 2007 3:03 pm 
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Maybe when the "AI" is a little more "developed" :wink: .

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PostPosted: Sat Feb 24, 2007 3:16 pm 
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Yes... after making it better, current AI isn't very clever

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PostPosted: Sat Feb 24, 2007 4:01 pm 
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So you guys are in the process (or Owsupport) of making the AI better? :D


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PostPosted: Sat Feb 24, 2007 4:58 pm 
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There are some ppl that try to upgrade AI so it will play more like a human

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PostPosted: Sat Feb 24, 2007 11:47 pm 
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Oh this is great :D:D Hope we dont have to wait to long :D Anyhue... How is the mod going ?


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PostPosted: Sun Feb 25, 2007 3:36 am 
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noone has done anything with anything to make An AI. People have done some random events. But thats not AI.

AI = a computer doing intelegent things on its own.

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PostPosted: Sun Feb 25, 2007 11:41 am 
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afaik there is a try, but ok, np...

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PostPosted: Sun Feb 25, 2007 6:29 pm 
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We're trying to simulate AI by writing very advanced codes controlling enemy units.


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PostPosted: Sun Feb 25, 2007 6:34 pm 
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Yes. In fact, maybe I will create some AI functions but that they will work with areas I think (these ones will be real AI I think, as certain army will answer to something in there in a smart way).

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PostPosted: Sun Feb 25, 2007 7:16 pm 
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I also try a bit, but effect is totally opposite.

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 Post subject: Re: Translating into English?
PostPosted: Mon Mar 29, 2010 7:39 pm 
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But I think there should be also choosing difficulty in Al because if you only make hard Al then new players or that who have been long time away from OW would be beaten in around 15 minutes.

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 Post subject: Re: Translating into English?
PostPosted: Tue Mar 30, 2010 1:49 am 
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Yes, of course we have thought on that. One way is increasing the time the enemy consumes in developing the weapons to attack and defend.

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