Bug report: problem in level 2 concerning quickrestart
kurt got run over by bulldozer, then I chose quick restart
(back to right after the dialogue with the sheik and me only having kurt under my control), but the tank doesn't come anymore and stays at the base, and thus kurt has to fix it by himself, not even kurt can kill a tank + 2 soldiers at the depot
I found a trigger issue in main.src
Every 0$1 trigger See(ar2,kurt) or See(ar2,maya) do
Begin
SetSide(maya,5);
AddComMoveXY(maya, 38,7);
AddComHold(FilterAllUnits([f_side,ar]));
AddComTurnUnit(kurt,sol1);
Wait(0$0.5);
Say(sol1,'aspotted');
AddComMoveXY(szejk,33,8);
CenterOnXY(33,8);
ComTurnUnit(maya,szejk);
ComTurnUnit(szejk,kurt);
ComTurnUnit(kurt,szejk);
Say(szejk,'ok');
Say(kurt,'kk1');
Say(szejk,'ok1');
InGameOff;
ComEnterUnit(mech1, tank1);
Wait(0$1);
ComMoveXY(tank1,43,49);
AddComMoveXY(tank1,31,30);
AddComMoveXY(tank1,20,7);
AddComMoveXY(tank1,35,7);
SaveForQuickRestart;
end;
move up the SaveForQuickRestart line to just after InGameOff but before starting to move the tank.
That way it works, I checked.
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