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 Post subject: 2.0.6.132 Hotfix Request - OW Direct Draw Interface Issues
PostPosted: Thu Feb 01, 2018 7:30 am 
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Joined: Thu Nov 25, 2010 10:24 pm
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Location: UK/PL
I would like to request a hotfix for the interface issues introduced with 2.0.6.132 under the direct draw render engine.

All 3 nations interfaces are affected, problem as pictured below

Image

In addition, arabian interface has a delay in deselection of units as reported previously, however the 'transparent' pixel box issue seen here can be far more annoying; it has the tendency to flash making it less bearable.


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 Post subject: Re: 2.0.6.132 Hotfix Request - OW Direct Draw Interface Issu
PostPosted: Sun Dec 16, 2018 3:05 am 
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End of 2018 and version nr. 2.0.6.143_DD, issues still exist..

Given that W7 is slowly an outgoing OS I see that the intention is to abandon Direct Draw. If so, any chance OGL can be made to function like DD in terms of putting OW into window/full screen mode? (Speaking of F6 key function in OW DD)


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 Post subject: Re: 2.0.6.132 Hotfix Request - OW Direct Draw Interface Issu
PostPosted: Tue Dec 25, 2018 6:17 am 
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I have Windows 7. Direct Draw will be removed in the next patch as OpenGL is at a good state and Direct Draw is falling behind (And i have no intention of supporting DD, OGL and SGUI at the same time).

OpenGL doesn't have exclusive fullscreen like DD or DX does. Exclusive fullscreen is where your locked into fullscreen. With OpenGL its a regular window but one which is the size of the screen and doesn't have a window frame around it. Meaning you can easily switch between different applications by pressing the windows key to see the taskbar.

So i don't see the need to be able to switch between a fullscreen window and a smaller window. What is your usage case?

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