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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Tue May 24, 2011 5:28 pm 
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Original-War.Net Owner
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Location: Poland, Białystok
Yup, I know. The same applies to the previous build-up. There is no way to force OW to block this area completely.


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Wed May 25, 2011 4:15 pm 
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Location: Poland,Knurow
So that the new build time does not bring any conflicts I suggest to revert the old build time zones, but with the new system they should not allow for teleportation. Aparently the new build time is a joke, with it's aid players can be defeated easily because you can be close to their base. Rockets can shoot the enemy and if you hit somebody, you'll know by sound.


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Wed May 25, 2011 4:50 pm 
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Areas haven't changed much.
I think you mean to jail all players in their bases right?
Well, that's not gonna happen since most people were for allowing access to the rest of the map...


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Thu May 26, 2011 4:05 am 
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Location: UK, Scotland
Radzio wrote:
Areas haven't changed much.
I think you mean to jail all players in their bases right?
Well, that's not gonna happen since most people were for allowing access to the rest of the map...


You could make it optional.

_________________
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Free Map Editor - Game Requirements - Stucuk.Net
-Stu


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Thu May 26, 2011 7:59 am 
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stucuk wrote:
Radzio wrote:
Areas haven't changed much.
I think you mean to jail all players in their bases right?
Well, that's not gonna happen since most people were for allowing access to the rest of the map...


You could make it optional.

I can but the most important thing now is our ranking system.
I can agree on any of the non-teleporting variants but the community must decide which one is better.


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Thu May 26, 2011 2:42 pm 
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is there a way to sail that only tanks with Radar or cargo can leave your area but cant enter enemy area(or entering enemy area would be avaible to choose) ? and drivers cant go out of vehicle


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Thu May 26, 2011 3:05 pm 
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bumi wrote:
is there a way to sail that only tanks with Radar or cargo can leave your area but cant enter enemy area(or entering enemy area would be avaible to choose) ? and drivers cant go out of vehicle

I'm for it. Setting off to work on it.

EDIT: Ok, found why it hasn't been implemented yet. There is no way to catch a driver exiting his vehicle to force him to enter it again. I could make it so that the vehicle is just left there but I don't know if it's acceptable.


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Thu May 26, 2011 4:43 pm 
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I think I will allow cargo access to all of the map.


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Thu May 26, 2011 5:39 pm 
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Try this:
https://bitbucket.org/Radzio/multiextended/get/tip.zip


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Sat May 28, 2011 6:30 pm 
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i dont have people to try with :) I think stu would be pissed but how about next RC ?:D


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Sat May 28, 2011 6:48 pm 
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bumi wrote:
i dont have people to try with :) I think stu would be pissed but how about next RC ?:D

>.<


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 Post subject: Re: Multiplayer - Control override, Cheat checks & Other iss
PostPosted: Thu Jun 02, 2011 8:47 am 
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Since I'd like to have 1.11.0 stable released before the holidays start, I need your feedback.
If you can't just find some guys to test it with, then Stu, please release RC7...


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