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 Post subject: 1.11.0 - 5.2.11
PostPosted: Mon Feb 07, 2011 6:30 pm 
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Joined: Mon Sep 17, 2007 7:34 pm
Posts: 259
Location: Poland, Warsaw
Because I don't want to create many topics in bugs/sugestions forums, I will write all of them here.

1. Spectators.
Now each spectator takes one slot. In CB games we have limit of 2 players (e.g. 1v1 CB or SW) and in this game there can not be
more than 2 ppl, only players without spectator. If spectator dont't take place there can be n spectator (where n is big number), so maybe better will be new parametr in MultiDesc's like SPECTATORS (SPECTATORS <min> <max>)? We have already PLAYERS which can limit people in team.
BTW. Game can start even if all players choose spectators (link).

2. Changing mod.
For example I've launched normal OW and I'm in multiplayer, sb created server on any mod. Now when i join it (from original game, not mod), OW changes mode for selected mod, but sth going wrong and OW stays on background without any menus. But when we click ESC menu appears and OW is in new mod.

3. Starting game.
On game starting all players except the host are disconnected from the IRC server. I propose to disconnect all players from IRC.

4. Game lobby.
If somebody changes his position/nation or host changes any option, state of players should be reset (being ready switched back to being not ready).

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 Post subject: Re: 1.11.0 - 5.2.11
PostPosted: Sat Feb 19, 2011 4:31 pm 
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5. Game's IRC chat should answer to CTCP questions
VERSION - Original War %Version%
and maybe others like TIME, PING

6. Add command in OW's chat:
/ping [nick]
/whois [nick] - info about nick, username, host
/version [nick] - using ctcp version

7. Change username for something constant, maybe computer name? It will be more useful than mirrored nick, and will effectively identify a multinick's persons.

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