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 Post subject: Bugs in AM 11, AM 13, AM 14 and AM 15
PostPosted: Fri Apr 28, 2017 10:59 pm 
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Location: Prague, Czech Republic
In AM 11 and AM 15: the manual towers with time lapser keep working even if their power is cut off.

In AM 13: 10 seconds after the start of the mission the Hugh and Macmillan start talking as if they dropped the test siberite bomb and the mark where Hugh wants to go is highlighted. It doesn't affect the mission that much, but it's there.

In AM 14: after you destroy the russian vehicle with cargo bay, they don't build new one and the engineers are lagging when they go for the crates...or in the other words they go for the crates, they stop, they go back without it, they stop, they go for the crates again. So you can basically avoid dealing with their attacks since they run out of crates.

In AM 15: the alliance side doesn't surrender even after they are all killed.

The game version is 2.0.5.12 OGL from Steam and running on Windows 10 x64. Czech dub


Last edited by CZ.BlackEagle on Sat Apr 29, 2017 11:01 am, edited 1 time in total.

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 Post subject: Re: Bugs in AM 11, AM 13, AM 14 and AM 15
PostPosted: Sat Apr 29, 2017 10:45 am 
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Filed the bugs in a report on our bugtracker, except the bug with the time lapsers - that's a known issue.

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 Post subject: Re: Bugs in AM 11, AM 13, AM 14 and AM 15
PostPosted: Thu Nov 02, 2017 5:19 am 
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Came here to report the Mission AM 13 bug, it greatly impacts the mission. Basically, if you searched the siberite technology and have sent a scientist there immediately, the mission ends without even a chance to build or search the missile.


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 Post subject: Re: Bugs in AM 11, AM 13, AM 14 and AM 15
PostPosted: Sat Nov 04, 2017 5:06 pm 
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Location: UK, Scotland
For reference: https://bugs.owsupport.com/originalwar/issues/372

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