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 Post subject: BUGS
PostPosted: Thu Dec 31, 2009 12:20 pm 
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[ENGLISH]
Please report any bugs in this thread. Follow the scheme below:

Code:
MOD VERSION:
TYPE OF A PROBLEM:
WHEN THE PROBLEM OCCURS:


NOTE: I'll be checking this thread frequently. Please be patient though, since some of the issues may be more difficult to fix than the other ones, it may take longer to fix them.



[POLSKI]
Wszelkie znalezione błędy/bugi proszę zgłaszać w tym temacie. Raport należy składać wg. następującego schematu:

Code:
MOD VERSION:  //wersja moda
TYPE OF A PROBLEM:  //typ problemu
WHEN THE PROBLEM OCCURS:  //kiedy problem występuje


UWAGA: Temat ten będzie sprawdzany na bieżąco. Proszę jednak o cierpliwość, gdyż niektóre błędy mogą być trudniejsze do naprawienia niż pozostałe. W takiej sytuacji ich naprawa może potrwać dłużej.

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 Post subject: Re: BUGS
PostPosted: Sun Aug 01, 2010 3:15 am 
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Hey, I just downloaded the latest version and I've seem to of ran into a problem...

MOD VERSION: Alpha 0.03
TYPE OF A PROBLEM: Mission 3 becomes unplayable
WHEN THE PROBLEM OCCURS: As soon as you reach the base, and when Jennipher stops talking, and the guy that says "Sector clear" the mission becomes unplayable/hangs...

I hope it's not just me... :S

PS, forgive any mistakes, English is a second language to me.

Good luck with the mod. :D


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 Post subject: Re: BUGS
PostPosted: Sun Aug 01, 2010 6:17 am 
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I'd suggest you to run the third mission again. I had the same problem (it was very rare though) while testing it on my computer.

I tried to fix it by changing the code a little and after that, mission seemed to run well. Anyway I will have to look at this again. Thank you for posting that Zhen :)

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 Post subject: Re: BUGS
PostPosted: Wed Aug 04, 2010 10:42 pm 
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Same as above, and three following, minor bugs.

MOD VERSION: 0.3 alpha, english
TYPE OF A PROBLEM: language
WHEN THE PROBLEM OCCURS: 3rd mission, loading screen.


Western Alaska, not West Alaska should be used.

MOD VERSION: 0.3 alpha, english
TYPE OF A PROBLEM: typos
WHEN THE PROBLEM OCCURS: 3rd mission, intro


Some typos appeared in this piece.

MOD VERSION: 0.3 alpha, english
TYPE OF A PROBLEM: timeline
WHEN THE PROBLEM OCCURS: 3rd mission, right after landing


Paleozoic, which McGeek mentions, is the era before the dinosaurs. What you mean is Pleistocene.


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 Post subject: Re: BUGS
PostPosted: Wed Aug 04, 2010 11:09 pm 
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Thanks for reporting that. I'll fix it in the next version.

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 Post subject: Re: BUGS
PostPosted: Thu Aug 05, 2010 12:04 am 
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Gwrhkhsh wrote:
Paleozoic, which McGeek mentions, is the era before the dinosaurs. What you mean is Pleistocene.

Is this a lucky google search or did you actually know it?? :shock:

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 Post subject: Re: BUGS
PostPosted: Thu Aug 05, 2010 8:32 am 
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I know it, it's not any expert knowledge, I think?


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 Post subject: Re: BUGS
PostPosted: Thu Aug 05, 2010 11:41 am 
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Well if you're interested in ancient history I suppose you ough to know it...

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: BUGS
PostPosted: Thu Aug 05, 2010 4:25 pm 
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Hey there, found another bug, or glitch...

MOD VERSION: 0.03
TYPE OF A PROBLEM: Error
WHEN THE PROBLEM OCCURS: During mission 3 intro

This one is hard to explain.... just play the intro and do not speed up the game nor press backspace to skip dialogue...you'll see what I mean... (In short, he dies if you do not skip dialogue and speed up the game)

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 Post subject: Re: BUGS
PostPosted: Sat Oct 16, 2010 1:22 am 
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Mission 4 i think with the proffesor when u reach base n russians r killed nothing happens the characters will move but it stays in camera screen i guess it would be called.......


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 Post subject: Re: BUGS
PostPosted: Thu Oct 21, 2010 8:12 pm 
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I'm currently working on improved Alpha 0.3 version. I will optimize the code and fix all the known bugs.

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