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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Wed Feb 24, 2010 10:06 pm 
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When the tutorial is explaining what to do is at the same time are explaining for what that fuction is use! so it can be very confusing

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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Wed Feb 24, 2010 10:12 pm 
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What part exactly is confusing you? Noone can explain it better without knowing what is confusing.

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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Wed Feb 24, 2010 10:18 pm 
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Like how can i create a unit using the sail to find in the start.txt
how to make them materialize
make the enemies attack your base
how to create a name of a base
how to create units using the sail...

these are the first questions

when i answer them i i'll make more

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A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.
[b]Wiston Churchill[/b]

How fortunate for governments that the people they administer don't think.
[b]Adolf Hitler[/b]


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Wed Feb 24, 2010 10:27 pm 
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Quote:
Like how can i create a unit using the sail to find in the start.txt


Code:
export unit_id;

unit_id := CreateCharacter('id_of_unit_in_start.txt');


Quote:
how to make them materialize


Use some command of placing units, like:
Code:
PlaceUnitXY(unit_id, x, y, true);

True - materialize, false - just appear from nowhere.

Quote:
make the enemies attack your base

Code:
ComAttackUnit(attacking_unit_id, attacked_unit_id);   // or the following:
ComAgressiveMove(attacking_unit_id, x, y);


Quote:
how to create a name of a base

Search the forums for 'SetBName'

Quote:
how to create units using the sail...

Try any Altar code where any units are appearing. You should search for 'CreateHuman'. All needed parameters are easy understandable and should appear above in code.


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Wed Feb 24, 2010 10:30 pm 
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Nyxx_15 wrote:
When the tutorial is explaining what to do is at the same time are explaining for what that fuction is use! so it can be very confusing

If that is the case then stick to reading the info boxes throughout the tutorial. They are marked with


------------------------
Headline
Explanation
------------------------


It sounds like you just want to get modding straight away so starting in the wiki tutorial section would propably be a good idea :)

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Thu Feb 25, 2010 4:05 pm 
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Thanks...
I allready read the wiki and its even more confusing.

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A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.
[b]Wiston Churchill[/b]

How fortunate for governments that the people they administer don't think.
[b]Adolf Hitler[/b]


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Thu Feb 25, 2010 7:40 pm 
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I can't export the unit!

it says that export is a expected error.

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A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.
[b]Wiston Churchill[/b]

How fortunate for governments that the people they administer don't think.
[b]Adolf Hitler[/b]


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Thu Feb 25, 2010 7:54 pm 
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Post some code and we will se what we can do about it :)

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Fri Feb 26, 2010 4:05 pm 
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I dont know how to make the losing conditions!

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A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.
[b]Wiston Churchill[/b]

How fortunate for governments that the people they administer don't think.
[b]Adolf Hitler[/b]


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Fri Feb 26, 2010 6:40 pm 
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Page 49 in my tutorial. Else use the universal problem solver: Look what Altar did.

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Fri Apr 02, 2010 9:32 pm 
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hello i want to get to modding as soon as i can so i tried to read this guide but it wont work apparently my computer isnt regonizing the fonts or something? could you please send me the fonts you used or is there an online version of this? just anything outside of the adobe reader thing. thanks


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Fri Apr 02, 2010 11:23 pm 
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OMG AND PEOPLE STILL DON'T UNDERSTAND... MC BENN, I THINK WE GOTTA MAKE A VID. COUNT WITH ME ;D

-Joke... joke..- :twisted: :P

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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Sun Apr 04, 2010 7:07 pm 
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i just cant read the guide?


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Mon Apr 05, 2010 12:34 am 
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The font I have used is called "Gill Sans MT". It should be a standard font (at least it's standard for Microsoft Word). I have a .doc version you can have but it's 5.6 MB so I will have to e-mail it to you.

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: OW Comprehensive Tutorial [Submition]
PostPosted: Mon Apr 05, 2010 2:10 am 
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Thats not a standard font.

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