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 Post subject: Dessert Warrior and multiplayer coulours
PostPosted: Sun Jul 27, 2014 2:13 pm 
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Location: Kildare, Ireland
Just 2 quick questions, what is the difference between a dessert warrior level 0 and level 10?

Also is there anyway to get the multiplayer avatar anymore colours other than the ones present? Such as hair and skin colour?


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 Post subject: Re: Dessert Warrior and multiplayer coulours
PostPosted: Mon Jul 28, 2014 10:10 am 
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For some reason their offensive skills don't scale with double combat skill (like soldiers, mortars etc.) but they do scale with combat skill. Also a lvl 10 tames faster than a lvl 0.

Dunno about the multiplayer avatar.

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: Dessert Warrior and multiplayer coulours
PostPosted: Mon Jul 28, 2014 6:39 pm 
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Multiplayer avatars can't have custom colours.

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 Post subject: Re: Dessert Warrior and multiplayer coulours
PostPosted: Mon Jul 28, 2014 7:21 pm 
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Ok thanks Stucuk.

And mcbenn I'm sorry but I don't exactly understand what you mean by scale? And is there any way to get a level 10 warrior in multiplayer because they're always level 0. Thanks


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 Post subject: Re: Dessert Warrior and multiplayer coulours
PostPosted: Wed Jul 30, 2014 9:26 am 
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Admittedly I've never tried multiplayer so dunno if it's possible to get a lvl 10 in multiplayer.
Scale - doing more damage the higher level you are. For soldiers/mortars/snipers/bazookers the levels count double (indicated by the vertical skill lines being bold) but apparently for desert warriors levels just count "normally", 1:1.

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: Dessert Warrior and multiplayer coulours
PostPosted: Thu Jul 31, 2014 12:55 am 
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Yes because I found a way to make your main character in multiplayer level 10 everything by changing the starting skill level to 9 but still their dessert warrior is level 0.
And do you mean because the max amount of skills they have is 40 because they are never doubling one of the 4 basic ones?


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 Post subject: Re: Dessert Warrior and multiplayer coulours
PostPosted: Thu Jul 31, 2014 1:03 pm 
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Pretty much yeah

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: Dessert Warrior and multiplayer coulours
PostPosted: Thu Jul 31, 2014 4:55 pm 
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Would there be any way of changing that?


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 Post subject: Re: Dessert Warrior and multiplayer coulours
PostPosted: Fri Aug 01, 2014 9:07 am 
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If I know OW right that would be hardcoded somewhere, i.e. stucuk.

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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