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 Post subject: Original War 2.0.0.0 Released
PostPosted: Sat Feb 28, 2015 9:57 am 
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Original War 2.0.0.0 has been released.
- Patch Section

Changelog:
  • Added: OpenGL Renderer (98% Complete)
  • Added: Basic Zoom to Editor (Overlays do not zoom)
  • Added: When creating a new mod via the editor you can now make it extract files from the game
  • Added: Ability to scroll the SAIL Editor window with the mouse wheel
  • Added: Ability to view variables values at runtime by hovering over them (Except Local variables)
  • Added: CenterWindow parameter (Can also be set via eset.ini)
  • Bug Fix: Bloody valley - far away siberite detection (Issue 10)
  • Bug Fix: Controlling enemy's factories (Issue 13)
  • Bug Fix: Restoration of 15a Ru/Am (Issue 48)
  • Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
  • Bug Fix: Non-Existant Steam Achievements causing Lag (Issue 52)
  • Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
  • Bug Fix: Increased FPS in-game (Issue 54)
  • Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
  • Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
  • Bug Fix: Bloody Valley - Tree (Issue 59)
  • Bug Fix: Windowex parametr: Window resizing & FPS drops (Issue 60)
  • Bug Fix: Non-Americans can use partial invisibility (Issue 63)
  • Bug Fix: 11RU mission - bug? (Issue 67)
  • Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
  • Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
  • Bug Fix: Spelling - Czech version (Issue 74)
  • Bug Fix: Ru_04 T. Gaidar (Issue 75)
  • Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
  • Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
  • Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
  • Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
  • Bug Fix: Gaining experience from repairing own damage
  • Bug Fix: A vast majority of control exploits was fixed

While the OpenGL Renderer is not 100% complete the game is fully playable. The parts that are missing are: Credits, In-Game Help Screen (Its a manual built into the game) and the Graphs at the end of missions that show a timeline of when units were created/destroyed. The multiplayer map descriptions are missing scrollbars. Everything else should work fine.

The OpenGL Renderer requires a Graphics Card with OpenGL 2.0 support as a minimum. The Same Resolution option may run slow on older hardware such as a GeForce 5.

By default Original War will still use Direct Draw unless you select OpenGL in the launcher's configuration section.

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 Post subject: Re: Original War 2.0.0.0 Released
PostPosted: Sat Feb 28, 2015 3:41 pm 
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Still going strong I see, nice work.

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 Post subject: Re: Original War 2.0.0.0 Released
PostPosted: Sat Feb 28, 2015 6:45 pm 
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All the way to 2.0.0.0 eh :)

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 Post subject: Re: Original War 2.0.0.0 Released
PostPosted: Sat Feb 28, 2015 6:56 pm 
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McBenn wrote:
All the way to 2.0.0.0 eh :)

Yeh OGL support is a milestone.

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 Post subject: Re: Original War 2.0.0.0 Released
PostPosted: Sat Feb 28, 2015 8:33 pm 
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Location: Poland, BiaƂystok
And from the exploits perspective - fixed control exploits.


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 Post subject: Re: Original War 2.0.0.0 Released
PostPosted: Sun Mar 01, 2015 4:30 pm 
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Due to bugs found in the OpenGL Renderer there will be a Hotfix released within 24 hours.

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Original War is an RTS / RPG game by Altar Games
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