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 Win 7 
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Posts: 56
 Re: Win 7
That's workin'. Thanks.


Thu Nov 28, 2013 3:31 am
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 Re: Win 7
Today's bad news....

General Info
------------
Application : Dark Horizon
Filename : dark_horizon.exe
Version : 1.0.8.0

Params :
ParamCount : 0

System : exp_mission3
FPU State : pmExtended, rmNearest, exDenormalized, exUnderflow, exPrecision

Error Info
----------
ErrorText 0 : TBaseRenderUnit.SmartTransform AV: FXSoundClass

Exception : Access violation at address 00000000. Read of address 00000000
EAddress : 00000000
ECode : -1073741819
EFlags : 2
EInfo (0) : 0
EInfo (1) : 0
GetLastError() : The operation completed successfully.


LUA Debug
---------

Windows Info
------------
Product : Windows 7 Ultimate v6.1
Win32MajorVersion : 6
Win32MinorVersion : 1
BuildNumber : 7601
ServicePack : Service Pack 1
ServicePackMajor : 1
ServicePackMinor : 0

Hardware Info
-------------
Physical Memory : 4095MB
CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz
CPU Clock : 2133Mhz
VideoCard : NVIDIA GeForce GTS 250
Resolution : 1920x1080


Mon Dec 02, 2013 6:38 am
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Joined: Wed Dec 28, 2005 11:13 pm
Posts: 4994
Location: UK, Scotland
 Re: Win 7
It helps to narrow it down as it now reports which class caused the error. Were you doing anything at the time? Shooting stuff?

Attached is a new version which has some more code designed to check things exist before trying to do stuff with them as well as more code to further track down the specific area of code if it happens again.


Attachments:
dark_horizon.rar [637.86 KiB]
Downloaded 53 times

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Mon Dec 02, 2013 8:53 am
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Posts: 56
 Re: Win 7
I was reloading after having died.


Mon Dec 02, 2013 8:05 pm
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 Re: Win 7
Looks new...


General Info
------------
Application : Dark Horizon
Filename : dark_horizon.exe
Version : 1.0.8.0

Params :
ParamCount : 0

System : exp_mission3
FPU State : pmExtended, rmNearest, exDenormalized, exUnderflow, exPrecision

Error Info
----------
ErrorText 0 : engine_AddObj AV fault: className: space, mesh: hum_teuris, "model:player" "" "" "" "

Exception : Access violation at address 0046EFA1 in module 'dark_horizon.exe'. Read of address 00000000
EAddress : 0046EFA1
ECode : -1073741819
EFlags : 2
EInfo (0) : 0
EInfo (1) : 0
GetLastError() : The operation completed successfully.


LUA Debug
---------
Debug 3 : Source: @D:\delphi\Tarr\Game_DH\Compiled\scripts\funcs\player_funcs.lua
: What: Lua
: Name: addPlayerShip
: NameWhat: global
: LineDefined: 19
: CurrentLine: 20
Debug 2 : Source: @D:\delphi\Tarr\Game_DH\Compiled\scripts\funcs\player_funcs.lua
: What: Lua
: Name: createPlayerShip
: NameWhat: global
: LineDefined: 125
: CurrentLine: 126
Debug 1 : Source: @D:\delphi\Tarr\Game_DH\Compiled\scripts\funcs\obj_funcs.lua
: What: Lua
: Name: loadObjAdv
: NameWhat: global
: LineDefined: 419
: CurrentLine: 432
Debug 0 : Source: =[C]
: What: C
: Name: engine_Execute
: NameWhat: global
: LineDefined: -1
: CurrentLine: -1

Windows Info
------------
Product : Windows 7 Ultimate v6.1
Win32MajorVersion : 6
Win32MinorVersion : 1
BuildNumber : 7601
ServicePack : Service Pack 1
ServicePackMajor : 1
ServicePackMinor : 0

Hardware Info
-------------
Physical Memory : 4095MB
CPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHz
CPU Clock : 2133Mhz
VideoCard : NVIDIA GeForce GTS 250
Resolution : 1920x1080


Sat Dec 14, 2013 4:15 am
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Joined: Wed Dec 28, 2005 11:13 pm
Posts: 4994
Location: UK, Scotland
 Re: Win 7
The address is something to do with creating a sound. But i can't see any clues as to a potential access violation. Is it repeatable?

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Sat Dec 14, 2013 8:05 pm
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Posts: 56
 Re: Win 7
Worked after I posted the log. I'll keep trying.


Sun Dec 15, 2013 12:09 am
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 Re: Win 7
Stuk,

Still need DATA/TEXTURES/BLOCKS/EXP_GUARD_BASE.DDS?


Mon Dec 16, 2013 11:42 pm
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Posts: 4994
Location: UK, Scotland
 Re: Win 7
kev11106 wrote:
Stuk,

Still need DATA/TEXTURES/BLOCKS/EXP_GUARD_BASE.DDS?


No, it won't be corrupt. The error seemed to be a out of memory error.

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Wed Dec 18, 2013 2:16 pm
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