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PostPosted: Mon Oct 03, 2011 8:29 pm 
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Changelog:
  • Added: New parameter 'BORDER'
  • Added: New parameter 'WINDOWEX'
  • Bug Fix: Multiplayer map fixes (Party, Bastard Pass)
  • Bug Fix: Spectators no longer increase Sync Lost's
  • Bug Fix: Editor no longer crashes when it comes back from fullscreen mode
  • Bug Fix: Apeman engineering Leveling
  • Bug Fix: Profession level text not updating
  • Bug Fix: Remote vehicles no longer stuck linked to mechanics when destroyed
  • Bug Fix: Upgrade bonuses now display correct information
  • Bug Fix: Task queues fixed
  • Bug Fix: Animals can no longer help build
  • Bug Fix: Fixed Remote charges
  • Bug Fix: Self-destruction of remote vehicles fixed
  • Bug Fix: Quick dismantlement of buildings fixed
  • Bug Fix: Sniper/mortar/bazooka massive damage attack fixed
  • Bug Fix: Fixed sleeping people shooting
  • Bug Fix: Fixed unlimited range attacks while being in effective time lapser's range
  • Bug Fix: Fixed attacks on invisible units while being in effective time lapser's range
  • Bug Fix: Fixed soporific ammo attacks on invisible units
  • Bug Fix: Fixed gaining exp on sleeping people/apemen
  • Bug Fix: Fixed gaining exp on crates
  • Changed: Editor only creates'libarysources.txt' if needed
  • Changed: Charges can only be placed by Arabian soldiers
  • Changed: Buildings can be repaired only by human engineers, apeman engineers and cranes.

OWPatch_1.12.0.rar ~52MB

Note: This version is not compatible with previous versions online.

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PostPosted: Thu Oct 06, 2011 12:06 am 
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Joined: Fri Sep 29, 2006 4:12 pm
Posts: 35
Location: Okolice Środy WLKP
1.12.0 of this can NOT be released.

I have found a bug that allow you to control enemy/ally units (only vehicles with oil engine) so it HAVE TO be fixed.

Another - arabians has got still 3 large bugs and one is the "fresh" one.
1- vehicle driven by soldier in moves combination: "go, self-destruct, get out of a vehicle" causes an self kill (not glitch) without bio upgrade, and yellow HP with bio upgraded. At 1.11 and before he was only lying down on the ground. This one is allready fixed.

2- hovercrafts makes an glitch, that if we press twice to self-destruct a manual controlled vehicle, driver disappears without R.I.P option. If we press it once, its okay.

3- planting mine, then building depot, detonate mine causes an sync lost/error or mass drop of sources. Same with arabians bombs.

What else? Every nation had to have fixed disappearing people, if we destroy a tank while driver is getting in. It is not fixed.

Another - left field of view, when we've stuck people in the building, and we'll destroy/dismount with them inside. That should be easy to fix, I'll tell tips to Radzio, for all of this.

Thanks for reading. I'll post the same in the news topic, for everybody's look.

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PostPosted: Thu Oct 06, 2011 12:14 am 
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One more "fresh" bug. Spectator can NOT be inside someone's team. If he will, he wont have units, and he will have FOG like his teammates. Just like merged guy, but without control possibility.

Spectator still cannot spectate an ranked match.

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PostPosted: Thu Oct 06, 2011 2:14 am 
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Antonio, you are double-posting. I suggest you delete your double-post in the news topic.

Thanks for reading.

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"You can only do well at something if you put the time in. Doesn't matter what subject it is. You can't make a master piece over night."
Wise man Stu-


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PostPosted: Thu Oct 06, 2011 5:30 am 
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Will do, Antonio. I'm looking forward to this weekend to fix them all (almost all).


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PostPosted: Thu Oct 06, 2011 10:51 am 
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@Radzio: And this is why i insist that patches are tested instead of being thrown into the wild with only a bit of testing.

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PostPosted: Thu Oct 06, 2011 5:45 pm 
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stucuk wrote:
@Radzio: And this is why i insist that patches are tested instead of being thrown into the wild with only a bit of testing.

None of these has been introduced now...
Well, except the spectator in team games.


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PostPosted: Fri Oct 21, 2011 9:55 pm 
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Hello OW Mates,

what u mean with this?

Bug Fix: Fixed Remote charge ?

Its, when your Arabian soldier lies down on the grass, he can still detonate his remote mine? I wrote this problem some time before, so I only ask.


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PostPosted: Sat Oct 22, 2011 6:39 am 
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It should be:
Code:
- Fixed placing remote charge on crates and similar

I see Stu has shortened it a bit.

Your problem seems to be solved as well.


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