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 Post subject: Original War 1.12.10.1 Release Candidate 1
PostPosted: Wed Feb 26, 2014 2:45 pm 
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1.12.10.1 RC1
  • Bug Fix: Am missions with a movies are globally broken (Issue 12)
  • Bug Fix: Error with loading save (Issue 2)
  • Changed: Saving with Editor is disabled when going in-game until the map is reset
  • Changed: Re-wrote FacePanel so it streatches properly
  • Note: Contains Radzio's Missing 2012 bug fixes

- OWPatch_1.12.10.1_RC1.rar

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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Mon Mar 03, 2014 4:48 am 
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It's good to know OW is still alive. :)

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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Wed Mar 05, 2014 12:00 am 
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gwren1 Wrote:
It's good to know OW is still alive. :)


http://i.imgur.com/U71rlp2.png

(OWExperimental)

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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Wed Mar 05, 2014 5:01 pm 
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What's up with the matrix style :P

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Wed Mar 05, 2014 7:26 pm 
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Its a test of converting a OW Font into a texture. Basically showing it worked. All the characters of one font.

Oh and its a single screenshot. The only modification was to limit the height to just the OW Windows.

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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Wed Mar 05, 2014 7:52 pm 
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Funny experiment but I think the applications are limited :P

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Wed Mar 05, 2014 8:18 pm 
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11th of Febuary 2014 was the start date of this Experimental Build of OW. Still got loads to do. Both windows are rendered by the same exe.

http://i.imgur.com/zPsBGYk.png (2 images in 1)
http://i.imgur.com/lXRSORX.png

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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Wed Mar 05, 2014 9:33 pm 
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Running in 32Bit:
http://i.imgur.com/67cKBRK.png

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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Wed Mar 05, 2014 10:20 pm 
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Is that an overlay window in-game? Cool :mrgreen:

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Wed Mar 05, 2014 11:31 pm 
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McBenn Wrote:
Is that an overlay window in-game? Cool :mrgreen:

The Steam Overlay doesn't work with DirectDraw. Hence why the left window doesn't have it.

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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Mon Mar 10, 2014 3:14 am 
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OW Experimental run in 32 bit. Note that the in-game bit hasn't been converted.


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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Mon Mar 10, 2014 2:05 pm 
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I'm not sure I understand the purpose of this build.

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I have an if that has an else, but that if has another if with an else inside... My question is... If an if has an else, if there is more than one line in that if, should it have a begin and an end?


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 Post subject: Re: Original War 1.12.10.1 Release Candidate 1
PostPosted: Mon Mar 10, 2014 4:06 pm 
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Left side is Direct Draw. Right side is OpenGL. Both windows are rendered by the same app at the same time. The video shows what both windows look like when running in 32bit.

The whole purpose of the build is OW using OpenGL.

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